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Death Rail Script | Dead Rails [Alpha]
- Death Rail
- 2 months ago
- 37 views
Description
Gameplay & Combat
Auto Attack (Shovel): Automatically triggers the attack animation/event when the Shovel tool is equipped.
Death Train (Kill Aura): Dramatically expands the collision hitbox of the train, allowing it to “kill” zombies from a significantly further distance.
Weapon Configuration:
Lock Head: Automatically snaps the aim to the head hitbox of the nearest enemy.
Silent Aim: Redirects projectile/hit logic toward enemies regardless of where the player is looking.
Big Head (Hitbox Expander): Increases the size of enemy head and body hitboxes for easier targeting.
Auto Reload: Automatically triggers the reload sequence when the magazine is empty.
Player & World
Noclip: Disables character collision, allowing movement through walls and map geometry.
Auto Collect Money: Automatically vacuums up currency (Red Bills) dropped on the ground.
Teleport to Train: Instantly warps the player’s character model to the current position of the train.
Auto Drive Train: Automates the train’s movement controls (AFK-friendly).
World Visuals:
Full Bright: Overrides game lighting to maximum gamma.
No Fog: Removes environmental fog for clear long-distance visibility.
Remove Walls: Toggles the visibility of building walls (useful for scouting interiors).
X-ray: Specialized shader/toggle to see entities and objects through solid geometry.
Visuals (ESP)
ESP Toggle: Renders bounding boxes or text labels over entities.
Font Size Adjustment: Slider to change the scale of ESP text.
Filter Corpse: A logic toggle to hide ESP labels on dead entities to reduce screen clutter.
Show Items: Highlights loot and dropped items across the map.
Color Customization: Full RGB picker to change the theme of the ESP highlights.
System & UI Configuration
Multi-Language Support: Ability to switch the UI between Thai and English.
Theme Manager: Customizes the visual style and colors of the script’s GUI.
Optimization Note: The script is optimized to be run while inside a game session (avoid running it in the Lobby to prevent execution errors).
Script Code
loadstring(game:HttpGet("https://api.luarmor.net/files/v4/loaders/5132beca3ac02bb7f0536fa934905520.lua"))()